A single-player cribbage roguelike. Arrange your hand, spend your Luck, walk the frontier.

Muggins, a wary onlooker from Cribblitz
Pack Rat Muggins

Cribblitz is a single-player roguelike built on cribbage. Each hand, you're dealt six cards and decide which four to keep, and in what order. From there, every point on the table is scored to you, the opposing hand's contributions included. The big twist is Luck. It rides on one needle between Ruin and Boon, quietly weighting the cards you draw. It also doubles as the currency you spend between hands to bend a run your way. Hold on to your Luck and let good draws carry you, or spend it down and lean on the advantages you've stacked. A run can be won from either end. Cribblitz is thematically wrapped in a sun-worn frontier with a few quirky characters and gallows humor.

Patch Notes

v0.1.2

Download build ↓

The run comes alive.

  • Meet the trader. The faceless peddler is now a character: a dice-savant who inisits that you cast dice to decide which wares he lays out. He looms over your decision, and lets you spend your Luck to re-roll a cast you don't like. Some lucky casts can turn up rarer, upgraded wares and even improve the trader's dice.
  • Charms and curses that bite. Every deal is a pact: a charm you want must be bound to a curse you'll carry. The catalog grew from a handful to more than twenty fortunes that can be used to strategize your run. They can modify rules to change your score are worth, bend the board, steal your crib, hide the opposing hand, or even introduce Pack Rat Muggins to rob your points when you misplay.
  • Learn as you play. A new guided tutorial first segment walks you through your opening hands, your first trade, and your first fork in the road.
  • A cribbage board. Your score now climbs an actual pegboard. Watch your pegs leapfrog up the track the way cribbage is meant to be counted. The board is rebuilt fresh each segment, with a brass weigh-scale that ticks down to show exactly how many points are left to clear it.
  • A frozen moment. Each segment now opens on a still scene frozen mid-action. The board materializes into the stopped moment, and you play the hand inside of frozen time. Segments have their own arrival, win, and loss send-off animations.
  • A clearer table. An expandable scoring primer in the sidebar spells out what scores what, your hands-left readout became a row of card-backs with each hand's score beneath it, and a reduced-motion setting calms the animations if you'd rather they held still.

v0.1.1

Download build ↓

Luck enters the run.

  • Luck is now the heart of the game. A single needle swings between Ruin and Boon, and where it sits quietly tips the cards you're dealt: your hand, the crib, and the cut all lean your way when luck runs high, and against you when it runs low.
  • Spend your luck to bend the run. Luck doubles as your currency. Costs are spelled out in plain terms (a Pinch, a Handful, a Heap, a Hoard, or your Lifeblood), and you can preview exactly what a trade does before you commit to it.
  • Runs now have stakes. Play through a series of segments, each with a score target that climbs the deeper you go. Fall short of a target and the run is over. No second chances.
  • A peddler works the roadside. Between segments a trader lays out a handful of Fortunes, charms to take and curses to weigh, dealing in the luck you're willing to spend.
  • First stop: the Laundry. The run's opening setting gets its own look, its own rules card, and its own end screen.
  • A turn that teaches itself. New Pause and Help buttons, a quick guide to the twists, and a single action button that walks you through each turn: deal, pick your crib, play, next hand, move on.
  • A clearer table. The play preview now color-codes the scoring counts, draws links across your pairs and runs, and pops them in time as points land, so you can read how a hand will play before you lock it in.

v0.1.0

Download build ↓

First deal.

  • The table is open. Cribblitz's core loop plays end to end: you're dealt six cards and make a single call each hand (which four to keep, and in what order), then send two to the crib.
  • The game plays itself out. Pegging and counting are fully automated, and every point on the table is scored to you: yours, the crib's, and even the opposing hand's.
  • Play with full information. The opposing hand is dealt face-up, so you're reading a known board rather than guessing.
  • A live play preview. Before you commit, a roadmap shows how the pegging will unfold (the running count, who plays what, and where the points fall), and it redraws as you reorder or change your discards.
  • Cards you can handle. Drag to reorder, click to set a card aside for the crib, with deal animations, little flourishes, and pop-up scores as points land.
  • Every cribbage score counts. Fifteens, pairs, runs, flushes, and the Jack bonuses are all in.
  • Menus and saves. A title screen, a settings menu, and pause. Step away mid-run and pick it back up later from the title.